In the amount of time it takes to set up five spaces and accurate movement between each, I could have laid out a whole dungeon map in MV 3D. Though I like the look of it, MV 3D is a much better option for configuring a true dungeon crawler. That said, this is probably a terrible thing to attempt. So long as each room has a unique photo which accurately reflects how the dungeon is shaped, it will be a genuine dungeon crawler. Also, the transition on the system menu should be set to "instantaneous" so time isn't wasted with a fade to black each time. pressing right on "1, 1, Forward" will lead to "1, 1, Right" while pressing forward will lead to "1, 2, Forward" as the y coordinate will have increased by 1). Then, all the other rooms are laid out similarly with sub rooms titled "Left," " Right," and "Backward." Each of the four player touch events in these rooms will transfer the player to the next room or sub room (i.e. This set up is for one room labeled "1, 1, Forward," the label describing the coordinates within the room and the player's direction. Then, four player touch events are placed to surround the player. Basically, a parallel process event is set to show a picture from the first space, then make the player transparent, then erase itself. It's a bit complicated though also fairly straightforward.
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